<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Jason Bakker</title>
	<atom:link href="http://jason-bakker.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://jason-bakker.com</link>
	<description>Ephemeral Troubadour.</description>
	<lastBuildDate>Fri, 13 Aug 2010 06:36:09 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>Comment on Fleeting Glimpses of Emergence by Me :-)</title>
		<link>http://jason-bakker.com/2008/12/fleeting-glimpses-of-emergence/comment-page-1/#comment-262</link>
		<dc:creator>Me :-)</dc:creator>
		<pubDate>Fri, 13 Aug 2010 06:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://jason-bakker.com/blog/?p=97#comment-262</guid>
		<description>&lt;strong&gt;Another Day...&lt;/strong&gt;

I found your entry interesting thus I&#039;ve added a Trackback to it on my weblog :)...</description>
		<content:encoded><![CDATA[<p><strong>Another Day&#8230;</strong></p>
<p>I found your entry interesting thus I&#8217;ve added a Trackback to it on my weblog <img src='http://jason-bakker.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Darkness Falls by Za'ID</title>
		<link>http://jason-bakker.com/2009/10/darkness-falls/comment-page-1/#comment-202</link>
		<dc:creator>Za'ID</dc:creator>
		<pubDate>Fri, 02 Oct 2009 04:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://jason-bakker.com/?p=157#comment-202</guid>
		<description>Damn straight quiet (like I can talk thought). Thoughts on Arkham?

And yay for dialog. Getting to flex your writing muscles at last?</description>
		<content:encoded><![CDATA[<p>Damn straight quiet (like I can talk thought). Thoughts on Arkham?</p>
<p>And yay for dialog. Getting to flex your writing muscles at last?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ze iPhone Game: Engine by Za'ID</title>
		<link>http://jason-bakker.com/2009/07/ze-iphone-game-engine/comment-page-1/#comment-184</link>
		<dc:creator>Za'ID</dc:creator>
		<pubDate>Tue, 21 Jul 2009 23:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://jason-bakker.com/blog/?p=137#comment-184</guid>
		<description>Zomg, new post! And new looks! It&#039;s like christmas :D

Interesting stuff. I&#039;d heard the short version (&quot;User cocos2d, it&#039;s good!&quot;), but I&#039;ll be back here when I get to the stage of looking for my own middleware options.</description>
		<content:encoded><![CDATA[<p>Zomg, new post! And new looks! It&#8217;s like christmas <img src='http://jason-bakker.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Interesting stuff. I&#8217;d heard the short version (&#8220;User cocos2d, it&#8217;s good!&#8221;), but I&#8217;ll be back here when I get to the stage of looking for my own middleware options.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Thief and the Nobleman by Golem Without A Chem » Blog Archive &#187; Developments</title>
		<link>http://jason-bakker.com/2008/10/the-thief-and-the-nobleman/comment-page-1/#comment-162</link>
		<dc:creator>Golem Without A Chem » Blog Archive &#187; Developments</dc:creator>
		<pubDate>Wed, 03 Jun 2009 14:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://jason-bakker.com/blog/?p=37#comment-162</guid>
		<description>[...] happening while the blog went dark. After feeling like I&#8217;d hit a bit of a barrier with the Thief and the Nobleman, I decided to work on something less experimental - something that I can actually make and [...]</description>
		<content:encoded><![CDATA[<p>[...] happening while the blog went dark. After feeling like I&#8217;d hit a bit of a barrier with the Thief and the Nobleman, I decided to work on something less experimental &#8211; something that I can actually make and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Games of &#8217;08 by za'ID</title>
		<link>http://jason-bakker.com/2009/01/games-of-08/comment-page-1/#comment-159</link>
		<dc:creator>za'ID</dc:creator>
		<pubDate>Mon, 12 Jan 2009 17:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://jason-bakker.com/blog/?p=104#comment-159</guid>
		<description>&#039;Sifn&#039;t tell me you got a PS3 yet :P I&#039;m stuck into Valkyria pretty hard too atm, and loving it.

I&#039;ll second the Folklore recommendation too, definitely worth checking out.

The problem with reading posts like this, I have to say, is that now I&#039;m gonna need to go write one of my own. Well, by &quot;now&quot; I mean &quot;after this level of Valkyria&quot; :P</description>
		<content:encoded><![CDATA[<p>&#8216;Sifn&#8217;t tell me you got a PS3 yet <img src='http://jason-bakker.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  I&#8217;m stuck into Valkyria pretty hard too atm, and loving it.</p>
<p>I&#8217;ll second the Folklore recommendation too, definitely worth checking out.</p>
<p>The problem with reading posts like this, I have to say, is that now I&#8217;m gonna need to go write one of my own. Well, by &#8220;now&#8221; I mean &#8220;after this level of Valkyria&#8221; <img src='http://jason-bakker.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Games of &#8217;08 by Jesse Dylan Watson</title>
		<link>http://jason-bakker.com/2009/01/games-of-08/comment-page-1/#comment-158</link>
		<dc:creator>Jesse Dylan Watson</dc:creator>
		<pubDate>Sun, 11 Jan 2009 18:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://jason-bakker.com/blog/?p=104#comment-158</guid>
		<description>I got myself a PS3 for Christmas, too, and I have the same games on my list (minus Metal Gear--gotta grab that someday), and a few more.  I got some great deals on PS3 soft!  Might I strongly recommend Folklore if you like Japanese games at all.</description>
		<content:encoded><![CDATA[<p>I got myself a PS3 for Christmas, too, and I have the same games on my list (minus Metal Gear&#8211;gotta grab that someday), and a few more.  I got some great deals on PS3 soft!  Might I strongly recommend Folklore if you like Japanese games at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Games of &#8217;07 by Golem Without A Chem » Blog Archive &#187; Games of &#8216;08</title>
		<link>http://jason-bakker.com/2008/01/games-of-07/comment-page-1/#comment-155</link>
		<dc:creator>Golem Without A Chem » Blog Archive &#187; Games of &#8216;08</dc:creator>
		<pubDate>Sat, 10 Jan 2009 02:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://jason-bakker.com/blog/?p=12#comment-155</guid>
		<description>[...] out of interest, games that I promised to finish in my Games of &#8216;07 post but still [...]</description>
		<content:encoded><![CDATA[<p>[...] out of interest, games that I promised to finish in my Games of &#8216;07 post but still [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fleeting Glimpses of Emergence by Fason</title>
		<link>http://jason-bakker.com/2008/12/fleeting-glimpses-of-emergence/comment-page-1/#comment-153</link>
		<dc:creator>Fason</dc:creator>
		<pubDate>Thu, 18 Dec 2008 02:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://jason-bakker.com/blog/?p=97#comment-153</guid>
		<description>Also, I think we&#039;ll see growth factor in the street value of your random thoughts in the coming quarter!</description>
		<content:encoded><![CDATA[<p>Also, I think we&#8217;ll see growth factor in the street value of your random thoughts in the coming quarter!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fleeting Glimpses of Emergence by Fason</title>
		<link>http://jason-bakker.com/2008/12/fleeting-glimpses-of-emergence/comment-page-1/#comment-152</link>
		<dc:creator>Fason</dc:creator>
		<pubDate>Thu, 18 Dec 2008 02:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://jason-bakker.com/blog/?p=97#comment-152</guid>
		<description>At the moment, methods are chosen by prerequisites; ie. a character won&#039;t choose to kill someone unless their hatred toward that person is over a set amount.

A character also remembers their experience using a method - if they&#039;ve had a positive experience using that method in the past (or if they&#039;ve been *taught* by an superior that a method is good to use), they&#039;ll be more likely to use that method.

Finally, methods will be chosen based upon convenience - the easier and more straightforward methods will be chosen over methods that the character doesn&#039;t have as much information about.

I have more of a weighting system on goals - the closer your attributes match up to a goal, the more likely you will be to choose that goal.. and then you choose methods based on that goal.

The idea is that you may choose a goal, but you may not be able to carry out the method for that goal.. (ie. you decided that you wanted to kill someone, and you create the situation in which you have a chance to kill them, but you can&#039;t bring yourself to actually execute the action - to deal the death blow.)</description>
		<content:encoded><![CDATA[<p>At the moment, methods are chosen by prerequisites; ie. a character won&#8217;t choose to kill someone unless their hatred toward that person is over a set amount.</p>
<p>A character also remembers their experience using a method &#8211; if they&#8217;ve had a positive experience using that method in the past (or if they&#8217;ve been *taught* by an superior that a method is good to use), they&#8217;ll be more likely to use that method.</p>
<p>Finally, methods will be chosen based upon convenience &#8211; the easier and more straightforward methods will be chosen over methods that the character doesn&#8217;t have as much information about.</p>
<p>I have more of a weighting system on goals &#8211; the closer your attributes match up to a goal, the more likely you will be to choose that goal.. and then you choose methods based on that goal.</p>
<p>The idea is that you may choose a goal, but you may not be able to carry out the method for that goal.. (ie. you decided that you wanted to kill someone, and you create the situation in which you have a chance to kill them, but you can&#8217;t bring yourself to actually execute the action &#8211; to deal the death blow.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fleeting Glimpses of Emergence by Zaid</title>
		<link>http://jason-bakker.com/2008/12/fleeting-glimpses-of-emergence/comment-page-1/#comment-151</link>
		<dc:creator>Zaid</dc:creator>
		<pubDate>Wed, 17 Dec 2008 09:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://jason-bakker.com/blog/?p=97#comment-151</guid>
		<description>Are, and how are, you weighting the different methods?

To further muddy your cognitive waters, I&#039;d imagine that no individual weighting scheme would suffice for your ends... A simplistic model that springs to mind is that there are a set of weighting factors, but a character&#039;s past and relation with that other character&#039;s affects them.

For example, killing someone might be negatively weighted due to a character&#039;s aversion to violence, but under the right circumstances this would be a more acceptable approach inspite of this.

I wonder if the current weakness of the Aussie dollar increases the street value of my random thoughts above $0.02...</description>
		<content:encoded><![CDATA[<p>Are, and how are, you weighting the different methods?</p>
<p>To further muddy your cognitive waters, I&#8217;d imagine that no individual weighting scheme would suffice for your ends&#8230; A simplistic model that springs to mind is that there are a set of weighting factors, but a character&#8217;s past and relation with that other character&#8217;s affects them.</p>
<p>For example, killing someone might be negatively weighted due to a character&#8217;s aversion to violence, but under the right circumstances this would be a more acceptable approach inspite of this.</p>
<p>I wonder if the current weakness of the Aussie dollar increases the street value of my random thoughts above $0.02&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
